New Mou Bugs
+9
Tsuzuki Silver
khal
serveriskill?
Hochsin
bbqctx
Rogem
Skotlex
bombxhead
Lothar Axe
13 posters
MouRO :: The Game :: Bug Reports
Page 3 of 6
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Re: New Mou Bugs
also the cart visual bug... i'ts no vital but having cart on merchant class characters help a lot, thank in advance
Last edited by serveriskill? on 12/12/2013, 00:39; edited 1 time in total (Reason for editing : forgot to say ty)
serveriskill?- Posts : 105
Join date : 2013-09-26
Re: New Mou Bugs
Newest Iteminfo is causing errors for me.
ERROR
CitemInfoMgr
attempt to calla nil value
[OK]
ERROR
CitemInfoMgr
attempt to calla nil value
[OK]
bbqctx- Posts : 10
Join date : 2013-11-25
Re: New Mou Bugs
same for me, the new iteminfo makes all my inventory items become apples and a spam of errors
PS: had to use the old one to fix it.
PS: had to use the old one to fix it.
serveriskill?- Posts : 105
Join date : 2013-09-26
Re: New Mou Bugs
I didn't had a problem... though for some reason there are two different iteminfo files in my folder. The one that was already is .lub and the new one is .lua
Lothar Axe- Posts : 275
Join date : 2012-08-25
Age : 32
Location : Brazil
Re: New Mou Bugs
I think you got the bugged version, because I accidentally forgot to update a certain part of the file :s I reuploaded a fixed version some time afterwards, but since nobody complained in the forums, I didn't mention it.
How can you know if you got the buggy itemdata? Because if you open the file, at the very end, you will not have the following function:
Instead, the file will just end with the last item entry, "Ticket Smokie." So just check the file, and reupdate as needed.
Now, I have a bit of a conundrum here. I am trying to fix the "some skills appear on the misc tab, and I can't put skill points towards it!" For the vast majority of classes, this happens because you are using a memory bookmark. When you have access to skills which aren't listed in your skill-tree information (e.g.: advanced skills when you look like a second class), these extra skills are just listed in the misc tab, and they are assumed to be skills acquired through items, meaning that you can't place more skill points into them.
How to fix that? If I just update every class so it displays every skills (e.g.: add advanced skill listings to 2nd class skill trees), then that's going to cause the problem of "why can't I place skill points into this skill displayed on my tree?), and it's worse if I do it for first classes, too.
As things stand, the work around is to use the memory bookmark to change back your look into a 2nd advanced class and raise the skill points before switching back to your previous look :S
I am not sure there is a "better" solution to the current situation, considering how the alternative makes things just as confusing. Perhaps if I were to add in the skill description, "Required Class: Advanced"? What do you guys think?
EDIT: The iteminfo.lub file in the system folder is created/overwritten when there's an update to it from the official patcher. That's why custom servers use the itemInfo.lua version instead.
How can you know if you got the buggy itemdata? Because if you open the file, at the very end, you will not have the following function:
- Code:
main = function()
for ItemID,DESC in pairs(tbl) do
result, msg = AddItem(ItemID, DESC.unidentifiedDisplayName, DESC.unidentifiedResourceName, DESC.identifiedDisplayName, DESC.identifiedResourceName, DESC.slotCount, DESC.ClassNum)
if not result then
return false, msg
end
for k,v in pairs(DESC.unidentifiedDescriptionName) do
result, msg = AddItemUnidentifiedDesc(ItemID, v)
if not result then
return false, msg
end
end
for k,v in pairs(DESC.identifiedDescriptionName) do
result, msg = AddItemIdentifiedDesc(ItemID, v)
if not result then
return false, msg
end
end
end
return true, "good"
end
Instead, the file will just end with the last item entry, "Ticket Smokie." So just check the file, and reupdate as needed.
Now, I have a bit of a conundrum here. I am trying to fix the "some skills appear on the misc tab, and I can't put skill points towards it!" For the vast majority of classes, this happens because you are using a memory bookmark. When you have access to skills which aren't listed in your skill-tree information (e.g.: advanced skills when you look like a second class), these extra skills are just listed in the misc tab, and they are assumed to be skills acquired through items, meaning that you can't place more skill points into them.
How to fix that? If I just update every class so it displays every skills (e.g.: add advanced skill listings to 2nd class skill trees), then that's going to cause the problem of "why can't I place skill points into this skill displayed on my tree?), and it's worse if I do it for first classes, too.
As things stand, the work around is to use the memory bookmark to change back your look into a 2nd advanced class and raise the skill points before switching back to your previous look :S
I am not sure there is a "better" solution to the current situation, considering how the alternative makes things just as confusing. Perhaps if I were to add in the skill description, "Required Class: Advanced"? What do you guys think?
EDIT: The iteminfo.lub file in the system folder is created/overwritten when there's an update to it from the official patcher. That's why custom servers use the itemInfo.lua version instead.
Skotlex- Admin
- Posts : 396
Join date : 2012-08-24
Re: New Mou Bugs
carts can't be used or opened inside town or to be more specific: Vending is prohibited in this map (tried inside town and outside)
serveriskill?- Posts : 105
Join date : 2013-09-26
Re: New Mou Bugs
One question:
If it would show the 2nd class skills, does that mean for all 2nd class options?
If it would show the 2nd class skills, does that mean for all 2nd class options?
Lothar Axe- Posts : 275
Join date : 2012-08-25
Age : 32
Location : Brazil
Re: New Mou Bugs
That would not solve SNs being unable to put *any* points into their Quest Skills. You'll have to deal with it properly, somehow.
Rogem- Posts : 154
Join date : 2013-01-07
Re: New Mou Bugs
the sidewinder card has a bug, it wont work on thief class properly nor the stacking.(it's minor but still worth reporting)
Last edited by serveriskill? on 14/12/2013, 03:47; edited 1 time in total
serveriskill?- Posts : 105
Join date : 2013-09-26
Re: New Mou Bugs
That is minor. It still does give the 10% chance. We have problems with some classes missing out on a lot of functionality (Knight, Crus, SN, Merch, Archers), and some of actually expensive items (cough, entweihen card) not working properly. Mainly, this is no pecos, falcons or carts, no Quest Skills for SNs, SN bow ASPD being bugged and Faith bonus health not working.
Rogem- Posts : 154
Join date : 2013-01-07
Re: New Mou Bugs
But I fixed most of that!
Carts should be working. Nobody mentioned before that there was a problem with falcons or pecopecos :S
SNs skills are all working, including quest skills (or so I believe from my testing).
I fixed SNs bow ASPD in the previous update, too.
Or at least, I fixed all that here, and then updated the server with the changes.
Can you people please confirm bugs rather than just repeating what you knew was broken at some point in time?
Looking at the original bug list on this thread, the things I have left to fix are:
- "Def based damage seems broken, "
- "misc skills can't be raised" (specifically, this is an issue for people using a memory bookmark, and I am not sure how to solve it).
- Some items do not give the stats they should. However, I suspect this is intentional, since I just updated the item_db, I didn't really look closely at the changes, but just adopted whatever it was that rAthena's item database uses. I will have to take a closer look to figure out if something is wrong.
Sidewinder's double rate is not supposed to stack with the Double Attack skill, the higher proc percentage is used, between 5*Skill Lv% and "double rate" as given by the item.
So, what valid bugs are still present? And please make sure you are using the latest bdata.grf before reporting them.
Carts should be working. Nobody mentioned before that there was a problem with falcons or pecopecos :S
SNs skills are all working, including quest skills (or so I believe from my testing).
I fixed SNs bow ASPD in the previous update, too.
Or at least, I fixed all that here, and then updated the server with the changes.
Can you people please confirm bugs rather than just repeating what you knew was broken at some point in time?
Looking at the original bug list on this thread, the things I have left to fix are:
- "Def based damage seems broken, "
- "misc skills can't be raised" (specifically, this is an issue for people using a memory bookmark, and I am not sure how to solve it).
- Some items do not give the stats they should. However, I suspect this is intentional, since I just updated the item_db, I didn't really look closely at the changes, but just adopted whatever it was that rAthena's item database uses. I will have to take a closer look to figure out if something is wrong.
Sidewinder's double rate is not supposed to stack with the Double Attack skill, the higher proc percentage is used, between 5*Skill Lv% and "double rate" as given by the item.
So, what valid bugs are still present? And please make sure you are using the latest bdata.grf before reporting them.
Skotlex- Admin
- Posts : 396
Join date : 2012-08-24
Re: New Mou Bugs
well moslty the cart issue(i can confirm), you cannot open it nor move the item directly but you can access to them via @cart and using the skill vending to recognize what's inside the cart. each time i log in i must rent another cart.
serveriskill?- Posts : 105
Join date : 2013-09-26
Re: New Mou Bugs
I didn't had the "each time i log in i must rent another cart" issue, but everything else happens.
When you try to open the cart, the game says: "Vending is prohibited in this Map", and it doesn't open.
When you try to open the cart, the game says: "Vending is prohibited in this Map", and it doesn't open.
Lothar Axe- Posts : 275
Join date : 2012-08-25
Age : 32
Location : Brazil
Re: New Mou Bugs
Then my bad, I'll have to update and try again the SN skills...
But, Faith bonus health is not the +200 * Skill Level it is supposed to be, regardless.
Also, could you make an update thread where you post the changes and the possible need to update bdata/adata/etc, for easier-to-follow update log? I usually don't go to the front page at all, unless I'm taking a peek at the Skill Changes.
But, Faith bonus health is not the +200 * Skill Level it is supposed to be, regardless.
Also, could you make an update thread where you post the changes and the possible need to update bdata/adata/etc, for easier-to-follow update log? I usually don't go to the front page at all, unless I'm taking a peek at the Skill Changes.
Rogem- Posts : 154
Join date : 2013-01-07
Re: New Mou Bugs
Rogem wrote:Also, could you make an update thread where you post the changes and the possible need to update bdata/adata/etc, for easier-to-follow update log? I usually don't go to the front page at all, unless I'm taking a peek at the Skill Changes.
Why don't you just... change your habits? Like instead of having the forums as the main page, you have the website as the main page, and from there you visit the forums.
Lothar Axe- Posts : 275
Join date : 2012-08-25
Age : 32
Location : Brazil
Re: New Mou Bugs
[ Indeed it is ]
[which is why I never change my habits]
[which is why I never change my habits]
bombxhead- Posts : 222
Join date : 2012-08-31
Age : 27
Location : Brazil
Re: New Mou Bugs
Just check the website, I tend to come here to the forums to tell you when there's been an update. Then you just have to check the link to the website at the top of the forum page, and you'll get the links to the files you need to update.
Faith doesn't increase max HP by 200*lv, but by a percentage. I haven't updated the skill descriptions yet, so that's why you didn't know :S
That cart problem? It sounds as if you were trying to vend, not open the cart. Vending in St. Capi is restricted to the patch of dirt right north of the Kafra, so try opening the cart up there to see what happens. I will have to test this out, too.
Faith doesn't increase max HP by 200*lv, but by a percentage. I haven't updated the skill descriptions yet, so that's why you didn't know :S
That cart problem? It sounds as if you were trying to vend, not open the cart. Vending in St. Capi is restricted to the patch of dirt right north of the Kafra, so try opening the cart up there to see what happens. I will have to test this out, too.
Skotlex- Admin
- Posts : 396
Join date : 2012-08-24
Re: New Mou Bugs
Lothar Axe wrote:I didn't had the "each time i log in i must rent another cart" issue, but everything else happens.
When you try to open the cart, the game says: "Vending is prohibited in this Map", and it doesn't open.
I am having the same problem with my cart. I could not open it in any way. Also, did we change the headgear restrictions? It seems like headgears are back with its class restrictions. Thanks.
khal- Posts : 14
Join date : 2012-08-24
Re: New Mou Bugs
The cart doesn't open there too. I've tried inside dungeons and field maps, doesn't open too.
I suppose there's no place you can open it.
Also, as said before, even though the game says "Vending is prohibited..." you can use Vending on the right place (above kafra, in the dirt like land).
Edit:
About the update. Is it applied already?
Cause when I played with my Champion and used Blessing, the ASPD lowered a little. Considering how ASPD is now, it should actually increase? Since It gave me more Dexterity, and Strength doesn't lowers it anymore.
I suppose there's no place you can open it.
Also, as said before, even though the game says "Vending is prohibited..." you can use Vending on the right place (above kafra, in the dirt like land).
Edit:
About the update. Is it applied already?
Cause when I played with my Champion and used Blessing, the ASPD lowered a little. Considering how ASPD is now, it should actually increase? Since It gave me more Dexterity, and Strength doesn't lowers it anymore.
Lothar Axe- Posts : 275
Join date : 2012-08-25
Age : 32
Location : Brazil
Re: New Mou Bugs
with my stalker i'm unable to cast or use mob related skills, tried self destruct, evil land, blood drain and earthquake with the same result: the skill has failed.
serveriskill?- Posts : 105
Join date : 2013-09-26
Re: New Mou Bugs
Correction:
No skills may be cast using the Plagiarize icon. This includes player skills as well (Throw Shuriken, Mammonite and Throw Kunai tested).
Also, the Faith bonus percentage is effed up, then. I'm getting +200 HP out of it without points in VIT, with total hp of 6k+.
Edit: "(i.e.: 100*lv / (lv + STR)" Isn't that incorrect? Shouldn't it be (i.e.: 100*lv / STR)?
Edit 2: oh wait, I see what you did there. By having the lv there, you make the delays be max 100%.
Edit 3: Two bugs discovered, one major and one minor.
Huuma Giant Wheel Shuriken (#13309, Huuma_Giant_Wheel_C) doesn't quite give that +80% ATK.
AGI reduces movement speed.
I'll leave it to you to figure which is which
No skills may be cast using the Plagiarize icon. This includes player skills as well (Throw Shuriken, Mammonite and Throw Kunai tested).
Also, the Faith bonus percentage is effed up, then. I'm getting +200 HP out of it without points in VIT, with total hp of 6k+.
Edit: "(i.e.: 100*lv / (lv + STR)" Isn't that incorrect? Shouldn't it be (i.e.: 100*lv / STR)?
Edit 2: oh wait, I see what you did there. By having the lv there, you make the delays be max 100%.
Edit 3: Two bugs discovered, one major and one minor.
Huuma Giant Wheel Shuriken (#13309, Huuma_Giant_Wheel_C) doesn't quite give that +80% ATK.
AGI reduces movement speed.
I'll leave it to you to figure which is which
Rogem- Posts : 154
Join date : 2013-01-07
Re: New Mou Bugs
Is it just me or Homunculi aren't attacking at all? I tested with the sheep only, and all it does is follow the enemy.
Lothar Axe- Posts : 275
Join date : 2012-08-25
Age : 32
Location : Brazil
Re: New Mou Bugs
Confirmed. Homunculi do not attack regardless of what the situation is. They do not attack even when commanded to. However, they are able to use their skills.
Rogem- Posts : 154
Join date : 2013-01-07
Re: New Mou Bugs
the silent executor headgear meant for guillotine cross...can't be used by assassin cross... D: i already carded it and cant uncard :C
serveriskill?- Posts : 105
Join date : 2013-09-26
Re: New Mou Bugs
server, make an SN, link him, equip and uncard.
Rogem- Posts : 154
Join date : 2013-01-07
Re: New Mou Bugs
worked wonders, except on the alchemy glove, couldn't uncard, thank you
PS:it's normal that novices move in slow motion now? D: feels like you start with your legs broken.
PS:it's normal that novices move in slow motion now? D: feels like you start with your legs broken.
serveriskill?- Posts : 105
Join date : 2013-09-26
Re: New Mou Bugs
Yea, SNs can wear any headgears while linked, as well as (any?) level 4 weapons...
And why would you EVER want to increase the damage taken from Water Ball?
Edit: supposedly, the link effects should appear on B.Lv 90 and 96, apparently. Whatevs.
And why would you EVER want to increase the damage taken from Water Ball?
Edit: supposedly, the link effects should appear on B.Lv 90 and 96, apparently. Whatevs.
Rogem- Posts : 154
Join date : 2013-01-07
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